There are six fields of medicine available to players: surgery, first response, orthopedics, endoscopy, diagnosis and forensics. Trauma Team may be unrealistic, but it's believable enough to enjoy - especially if you're used to zany Japanese plot lines like I am. Aside from that, I loved the characters and their totally outrageous personalities. I would have much preferred if the developers just left him as the average gentle giant. The gentle-giant type has been done in anime and videogames before, but (minor spoiler ahead) Hank's role as a costumed hero outside of the hospital didn't click me. The cast members of Trauma Team are all pretty entertaining, though I had a problem with Hank Freebird. Once every character's main story progression has been completed, a final arc opens up, alternating between the doctors to bring the game's story to its conclusion through comic book style cutscenes. Players can tackle the different characters in any order they see fit, and most of the challenges can be replayed on different difficulties and will rank players based on their performance. Players work through a series of challenges for each character in Trauma Team, from using the Wii Remote to operate on patients (draw a line on the screen to use a scalpel, etc.) to traditional point-and-click adventure style play. But, several gameplay stumbling blocks and a few odd plot points keep this game from being as fantastic as it could have been. With a nameless surgeon sentenced to 250 years of solitary confinement and a medical examiner that can hear the last words of the dead on her cell phone, Trauma Team can be pretty neat. The latest entry in the Trauma Center series, Trauma Team, features six different medical professionals trying to stop a deadly and mysterious disease threatening the United States.
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